Explain how matrices are necessary to explore phenomena in classical mechanics,.
Let's start with a one-dimensional world and gradually move to higher dimensions:
1. One-dimensional world:
In a one-dimensional world, we only need to consider motion along a single axis, typically represented as x. Here, a single scalar value is sufficient to describe position, velocity, or acceleration. For example, the position of a particle can be represented as x = 5 meters. Matrices are not necessary in this simple case.
2. Two-dimensional system:
In a two-dimensional world, we need to consider motion in two directions, usually represented as x and y. This is where matrices become useful. We can represent position, velocity, or acceleration as a 2x1 matrix (column vector):
r = [x]
[y]
This allows us to compactly represent multiple components of a physical quantity. For example, a force in 2D can be written as:
F = [Fx]
[Fy]
Matrices also allow us to perform transformations, such as rotations, easily. A 2D rotation matrix can be applied to a position vector to rotate it by an angle θ:
R = [cos(θ) -sin(θ)]
[sin(θ) cos(θ)]
3. Three-dimensional world:
In our three-dimensional world, matrices become even more crucial. We now have three components (x, y, z) for position, velocity, acceleration, and other vector quantities. These can be represented as 3x1 matrices:
r = [x]
[y]
[z]
Matrices in 3D allow us to:
For example, a 3D rotation matrix around the z-axis would be:
Rz = [cos(θ) -sin(θ) 0]
[sin(θ) cos(θ) 0]
[0 0 1]